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Shadow Warrior 2 hands-on: Lo Wang gets even more wild with fast, furious 4-way action - richardsonfander

After two minutes of Dwarf Warrior 2, I was growing restless. "There aren't nearly adequate Wang jokes in this demo," I said with a laugh. "Buckeye State simply wait," my Running Wild Hog handler replied.

And that's when I came upon my objective, the Demonic Rod cell—a wood and metal figurine in the shape of…well, I'm careful you rump guess.

Shadow Warrior 2 is defining up nicely.

Hanging with Wang

If you didn't play Tincture Warrior 2's predecessor, you missed out. Mobile Wild Hogget's reimagining of the 1990s standard perfected the whole "over-the-top reboot" affair way earlier Doom's recent bring up did. Big guns, large bosses—except Shadow Warrior took itself a hell of a lot less seriously.

It's a game I remember fondly, scorn much pacing issues. After finish Doom I even went back to Shadow Warrior because I felt care I requisite to keep the Adrenalin pumping.

And then suffice it to read I was looking forward to a sequel, to more of boneheaded protagonist Lo Wang and his demon-wrecking arsenal. And maybe fifty-fifty, if we're lucky, an encore of Wang's beautiful singing articulation.

The last bit didn't come true (withal), but the rest of Tail Warrior is looking the like IT'll give Doom some stiff competition for best shooter of 2016. I played a one-woman mission, for which I ingest literally zero context because the developer looking over my shoulder said something along the lines of "This conversation is like, three minutes long. Hop-skip it."

Shadow Warrior 2

Straight to the guns, then. I unleashed Wang on a placid city street. Wang and his cohorts in reality, as the game features the industry's in style obsession: Four-player co-op.

It's not my preferred way to play, but credit to Shadow Warrior 2 for a pretty clever method of implementation. All party penis plays A Lo Wang in their own halt, but shows astir atomic number 3 a generic henchman in the others. Everyone gets the Wang jokes.

So we stormed the urban center streets, and thanks to the magic of "Game Demos" we were playing American Samoa a fully-armed and dangerous Wang. A machine gun that blastoff ice, a chainsaw that carved demons isolated, and of course Wang's trusty sword, along with about a dozen new weapons—each fully customizable.

Information technology was a short ton of firepower. Way more than necessary, in point of fact, specially when combined with Wang's various powers and abilities. The Sunday-go-to-meeting? The ability to summon spikes unfashionable of the ground and impale enemies. Then, piece they're stuck, you slice into them with the chain saw. This is some good ol' designed demon murder.

Shadow Warrior 2

Shadow Warrior 2 also simplifies its control scheme quite an tur. This sentence around, powers and special moves are triggered by a single button press, not a crazy combo of buttons like the first unfit. It makes combat experience a lot faster and more chaotic.

And that's really the key to Shadow Warrior 2. I beggarly, aside from the Wang jokes. There's just this fantastic feeling of speed, of power. You're non unconquerable, but you're unquestionably the biggest threat in any room. You can get into up close and hack demons with your sword, or take potshots from the nosebleeds. You can musical scale walls and stealing past groups of enemies OR take apart them head-on.

Like Doom, it's just straight-up merriment. When's the last sentence you laughed during a recent military shooter? I mean legitimately laughed, not laughed from snark? Dwarf Warrior 2 knows what information technology is and revels in information technology: A solid throwback shooter with a great gimmick and a knack for so-bad-they're-good puns.

There are just about important unknowns static to get along—levels (or parts of levels) are procedurally generated, and I haven't seen any of that thus far, nor do I know how that'll mesh with the game's breakneck tread. But right now? This is one of my about expected games for the rest of 2016.

Source: https://www.pcworld.com/article/415278/shadow-warrior-2-hands-on-lo-wang-gets-even-more-wild-with-fast-furious-4-way-action.html

Posted by: richardsonfander.blogspot.com

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